So since Dom 3 is being discussed
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I'm going to be gone next week, unfortunately.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
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Username17
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I finally found the number of Ermorians I have to kill to give them a flat growth curve: 1311 in one turn leads to that little flattening out.
OK: I can't actually win this. I killed a lot of Tartarians, and kudos to me and all that, but there's just no fucking way. That battle was so fucking ridiculous that time ran out and all my undead died.
So I'm again willing to reiterate my desire to discuss terms. Real terms, not the "We give up all our provinces" terms Akula offered or the "We get all your provinces" silliness you offered earlier. Your armies are literally inexaustable, but ours are pretty close and we are better at battle scripting than you. So I think we've made it clear that we can make things pretty hard before we lose. So again: we ask for terms.
-Pangaea
OK: I can't actually win this. I killed a lot of Tartarians, and kudos to me and all that, but there's just no fucking way. That battle was so fucking ridiculous that time ran out and all my undead died.
So I'm again willing to reiterate my desire to discuss terms. Real terms, not the "We give up all our provinces" terms Akula offered or the "We get all your provinces" silliness you offered earlier. Your armies are literally inexaustable, but ours are pretty close and we are better at battle scripting than you. So I think we've made it clear that we can make things pretty hard before we lose. So again: we ask for terms.
-Pangaea
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If you stop attacking Ermor, Ermor will stop attacking you. Ermor doesn't really care about the land it has lost. You can keep it if you want, so long as you refrain from attacking more Ermorian provinces.
Also, congratulations on being able to stomach watching that whole battle. I hit N, then my computer froze up for a while. I just contented myself with having evacuated all the mages I cared about.
Also, congratulations on being able to stomach watching that whole battle. I hit N, then my computer froze up for a while. I just contented myself with having evacuated all the mages I cared about.
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Username17
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The battle isn't worth watching as it turns out. The people the battle movie reports as dead are not the same as the ones who actually died.
In the battle movie, Panopeus clearly dies, but my spies see him demonstrably not fucking dead at the end of the battle. Fucking fuck. I assume because of the bugged battle movie, that Phaistos didn't "really" die either?
Still, it must be nice being able to lose 38 mages (and what, 18 Tartarians?) in a battle without losing anything important.
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In the battle movie, Panopeus clearly dies, but my spies see him demonstrably not fucking dead at the end of the battle. Fucking fuck. I assume because of the bugged battle movie, that Phaistos didn't "really" die either?
Still, it must be nice being able to lose 38 mages (and what, 18 Tartarians?) in a battle without losing anything important.
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I had Twiceborn on some of my more valuable mages. That might explain any weirdness in the death reports you saw, since I definitely have more Wight Mages now.
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If this game doesn't update, nobody will see the totally sweet comics I have made as part of my master plan. I'm sure no one wants that.
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If this game doesn't update, nobody will see the totally sweet comics I have made as part of my master plan. I'm sure no one wants that.
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Username17
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No. The video totally bugged out. What actually died on my side of the board is the stuff which doesn't run away - so the two dead leaders are the Gargoyle and the Sleeper. If you watch the movie, it shows different deaths on my side. A bunch of other weird shit happened - like leaders being wounded and not having those wounds.Avoraciopoctules wrote:I had Twiceborn on some of my more valuable mages. That might explain any weirdness in the death reports you saw, since I definitely have more Wight Mages now.
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If this game doesn't update, nobody will see the totally sweet comics I have made as part of my master plan. I'm sure no one wants that.
So I have no idea which 40 leaders of your actually died in that battle. A lot of that was Telestics, but some of it was Tartarians and Sorceresses. But the video is compltely bugged out and doesn't show what really happened.
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- angelfromanotherpin
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I'm suffering from serious dominions fatigue at the moment, honestly.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
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Username17
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There's a huge problem that the game has five major powers and no major alliances or victory conditions. The fact that there are specifically five and not four means that we can't even pair off at random and go at it.
Without some sort of defined victory conditions, I don't see how anyone can win.
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Without some sort of defined victory conditions, I don't see how anyone can win.
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Somewhere there's a mathematical proof about 5 being some sort of magic number when it comes to division of resources...things tend to deadlock (cf world wars).
Slug it out to the bitter end!
Slug it out to the bitter end!
Kaelik, to Tzor wrote: And you aren't shot in the face?
Frank Trollman wrote:A government is also immortal ...On the plus side, once the United Kingdom is no longer united, the United States of America will be the oldest country in the world. USA!
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It's really hard to do that sort of thing late in the game. Usually what happens is that axes form, and when one beats the other to the point of surrender, everyone else concedes unless in the interim another axis has formed that can rival it. But with five seats at the table, it's hard to imagine that happening. If people had formed actual alliances back when there were ten positions on the board, those factions would still be going strong and whoever was the odd man out would have been part of a faction that was defeated. But that's not what happened.Korwin wrote:What would be a viable victory condition?
X Capitols owned?
If we had 4 great factions, we could pair off arbitrarily and go to work. If, for example Rlyeh was not around we could split off by Arch Devils vs. Tartarians. If Mictlan wasn't around, we could pair off Earth Stones vs. Communions. Or whatever. But with five great factions, if any two positions form an axis, they are defacto fighting three roughly equal positions. And no one wants to do that, because it is suicide.
Now there are a number of things we could do. We could set some arbitrary number of provinces for someone to have in one turn to instantly win and declare all pacts void. That would cause a huge number of raids to be enacted everywhere all the time and hopefully lead to someone winning. But that sort of thing often feels like cheating.
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So we need to lose a faction.
The people of Ermor rebel against the recent diplomatic measures enacted by the senate. Ermor's economy has suffered from the recent settlement, and they refuse to allow things to remain as they are.
The Thaumaturgs believe that things have become... unsustainable. But Ermor will not go quietly into the night! Doom shall come for all. Ermor declares war on everyone else. You have this and next turn to ready yourselves.
The people of Ermor rebel against the recent diplomatic measures enacted by the senate. Ermor's economy has suffered from the recent settlement, and they refuse to allow things to remain as they are.
The Thaumaturgs believe that things have become... unsustainable. But Ermor will not go quietly into the night! Doom shall come for all. Ermor declares war on everyone else. You have this and next turn to ready yourselves.